For a few shops

The second shop is a business. The third is a different job.

You have managers now, so your own hours are not the constraint any more. The constraint is drift: three shops slowly becoming three different restaurants, and you finding out about it a week late. This page is about closing that gap.


Drift

Four ways stores stop matching, and what closes each one.

One menu, not one per store

Change a price once and the registers, the kiosks, all three ordering sites and every board on every wall are already changed. The version where somebody updates four systems and misses one on a Saturday is where your stores start disagreeing with each other.

Stores that can be compared

Same numbers, same definitions, side by side. Food cost against theoretical at store two next to store five, on the same basis, rather than three reports that each count waste differently.

Delivery areas that do not overlap by accident

Each store has its own drawn areas with its own fees and promise times. You can see where two stores are bidding for the same street and decide which one gets it, instead of finding out from a driver.

You find out on Friday, not Monday

Labour percentage while the shift is still running, at every store, on your phone. The point is not the number. It is that a manager can still be called at eight.


Instead of pulling a report

Ask it about a store the way you would ask a manager.

The reason multi-store reporting goes unread is that it arrives as a document when you had a question. Max is in the owner dashboard and answers from the same figures, so the question costs you a sentence instead of an afternoon.

"How did store three do last night?"
Answered from the same figures you would have pulled the report for.
"What should store two prep for Saturday?"
Dough, toppings and people, from that store's own history rather than an average of all of them.
"What are customers complaining about this week?"
What the reviews are actually about — delivery time, cold food, a specific shift — rather than a star average that tells you nothing.
"86 the wings at store one."
Clears every screen at that store and nowhere else.

Your managers

The person running store three has to be able to run it.

Multi-store systems usually solve consistency by taking every decision away from the store, which is how you end up being called about a price change on a Sunday. The useful version gives a manager the room to run their shift and keeps the things that must not drift.

What a manager can do

Run the shift. 86 an item, apply a deal, assign a driver, clock staff in and out, count the drawer, and see their own store's numbers while the shift is live.

What stays with you

The menu, the prices, the deals and the delivery areas. Changes you make land everywhere at once, so consistency is the default rather than something you enforce by phone.


Getting started

We build the first store. You copy it to the others.

Send your menu and your first store comes back built — sizes, crusts, toppings, modifier groups, deals, delivery areas and station routing. The rest of your stores start from that one rather than from a blank page, which is the part that normally takes a month.

Book a demo